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Saturday, November 11, 2017

The Inspirations for Fury Family

They're creepy and they're crazy, Mysterious and bloody, They're altogether thrilly, The Fury Family. Their ways is a slaughterhouse, When people come grouse. They really are a trip, The Fury Family. *Snap Twice* Haha, saw that didn't ya? But all joking aside; they really are a scream because of the horror they've done. They are the representatives of revenge; they are banshees, harpies and Furies. I was inspired by creepy girls, the concept of revenge and crazy things. Please enjoy! --KatDon 

CARRIE: Carrie White is the title character and protagonist of Stephen King's novel Carrie. In every adaptation and portrayal of Carrie, she is portrayed as a high school outcast, loathed, taunted, scorned, insulted, slandered, confronted and verbally and physically abused by students and her mother Margaret White, an abusive, mentally ill and unstable religious fanatic. At the age of seventeen, she has her first menstrual period in the showers at school, awakening her dormant telekinetic and telepathic abilities. After being humiliated in front of the entire school during the prom, in a cruel prank involving pig's blood, an enraged Carrie uses her powers to massacre her classmates and the entire town of Chamberlain, Maine.


ALMA WADE: Alma Wade is a major antagonist and key figure in the F.E.A.R. series of first-person shooter horror video games by Monolith Productions, introduced in F.E.A.R. in 2005. The plot of the series revolve around the mystery of Alma. In terms of background story, Alma is similar to Alessa Gillespie from Silent Hill, a horror/survival title developed by Konami. Both have a parent never mentioned (Alma's mother and Alessa's father) and suffered great abuse at the hands of the other, and the two later use their psychic powers to take revenge on those who caused their suffering. Both exhibit immense psionic powers, including the ability to create monsters from the depths of their minds. At seven, it was decided they'd be used to give birth. The two of them were forcibly impregnated through unnatural means and were still adolescents when they gave birth. It's also important to note that both Alessa and Alma delivered newborns to the protagonists in the endings of their respective games before disappearing. Coincidentally, both their names start with 'Al'. In personality and physical appearance, Alma is very closely matched with the film version of Alessa, who is much more emotionally unstable and vengeful than her game counterpart. Like Alma, the film version of Alessa also appears as a child throughout the film, until near the end, where she is seen as a badly injured adult woman. Other notable influences include the Anime film Akira, in the sense that she was kept in stasis because of her immense psychic powers, similar to the film's title character, as well as having a terrible childhood and using her new found powers as revenge against those who or imagined by her have wronged her in the past, not unlike the film's antagonist, Tetsuo Shima. Additionally, other characters in fiction possessing extremely similar traits to her include the title character from Carrie, and Lucy from the anime Elfen Lied.

PAXTON FETTEL: "He deserved to die. They all deserve to die." Paxton Fettel is the main antagonist of F.E.A.R.: First Encounter Assault Recon, as well as appearing in F.E.A.R. 2: Reborn​. He returns in F.E.A.R. 3, this time as a playable character working alongside his brother, the Point Man. Paxton displayed psychic and psionic abilities from the earliest stages of childhood. Like his brother, he inherited these abilities from his mother, Alma Wade, suggesting a genetic link as an explanation for Alma's psychic powers. As a child, Fettel displayed the ability to destroy objects at the molecular level through telekinesis. This ability ranged from levitating a toy gun to causing grown mens' heads to violently explode. He would also telekinetically levitate, move and shake his bed during nightmares. Rosemary Fury was inspired by Paxton Fettel, a female version of Paxton much? 

PHANTASMAGORIA THE VIDEO GAME: Phantasmagoria is a point-and-click adventure game designed by Roberta Williams for MS-DOS and Microsoft Windows. Released by Sierra On-Line on August 24, 1995, it tells the story of Adrienne Delaney, a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. Made at the peak of popularity for interactive movie games, Phantasmagoria features live-action actors and footage, both during cinematic scenes and within the three-dimensional rendered environments of the game itself. Upon release, it was noted for its graphic gore, violence, and sexual content. I used one scene from this video game for the sequel of my crossover. One scene inspired me to write for Phenomenon Serendipity 2 was when Adrienne visits the nearly 110-year-old Malcolm Wyrmshadow, who had been Carno's apprentice as a young boy. Malcolm reveals that Carno met his demise after his last wife, Marie, discovered he was a murderer. Marie conspired with her lover, Gaston, to kill Carno by sabotaging the equipment for his most infamous and dangerous escapology trick, in which Carno dons a burning hood and escapes from bonds on a throne underneath a swinging axe. The sabotage leaves Carno horribly burned and disfigured, but he survives and viciously attacks Marie and Gaston. After killing Marie by beheading her, Carno is killed by Gaston, who then succumbs to his own wounds. Malcolm tells Adrienne about a ritual that can eradicate the demon. 

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